How It Works
Scoring Rules
Every race weekend, your drivers and constructors earn fantasy points based on real results. Here's how every point is earned.
The Formula
Your Fantasy Points
(Position Score × Multiplier) + Action Score
Position Score
Based on where your driver finishes. Gets multiplied — high multiplier means bigger swings, both up and down.
Action Score
Based on what happens during the race: overtakes, pit stops, qualifying, and more. Same for everyone — multiplier doesn't touch it.
Multiplier Tiers
Every driver and constructor gets a multiplier each race week. Pick your strategy wisely.
Favorites
1.0× – 1.4×Expected at the front. Reliable points, low variance.
Contenders
2.0× – 4.0×Strong picks with upside. Solid value.
Midfield
5.0× – 10×Risky picks with real scoring potential.
Wildcards
12× – 18×Longshots. Most weeks they earn little — but when they score, they score big.
Race Day — Drivers
Position Score
× MultiplierGrid → finish. Uncapped.
Grid → finish. Uncapped.
Capped penalty. Same cost regardless of multiplier.
Disqualification is the team's fault.
Not the driver's fault.
Action Score
FlatEvery on-track pass counts.
One driver per race.
Fan-voted award.
Crossed the line, car intact.
Pit StopsFlat
Elite crew work.
Excellent.
Good.
Average.
Slow.
Disaster.
One driver per race.
PenaltiesFlat
Saturday — Qualifying
Qualifying is scored separately. Check the app Saturday evening for your first wave of points.
Made it through the first knockout.
Made the top-10 shootout.
Constructors
Your constructors score based on both their drivers. Team depth matters.
Position Score
× MultiplierSame 25/18/15/.../1 scale.
Both drivers count equally.
Team Finish Bonus
Highest applicable only — these do NOT stack.
Both drivers P1 and P2.
Both drivers P1-P3 (not 1-2).
Both drivers P1-P10.
Exactly one driver P1-P10.
Action Score
FlatOne team per race.
Both drivers, every stop.
Either driver.
Bonus Elements
These reward specific race moments and help balance scoring across all lineup strategies.
Giant Killer
Beat someone better than you.
+2 for each more-favored driver (lower multiplier) your pick finishes ahead of.
Your 8.0× driver finishes P10 and beats three drivers at 1.2×, 1.4×, and 3.0× → +6 bonus.
Points Upset
Your underdog breaks into the top 10.
+8 when a Midfield (5.0×+) or Wildcard (12.0×+) driver finishes P1-P10.
Your 14.0× wildcard scrapes into P10 → +8 bonus on top of everything else.
First Lap Hero
Great start, great reward.
+2 per position gained on the opening lap.
Start P12, end Lap 1 in P8 → +8 bonus.
Saturday Star
Underdogs who qualify strong.
Midfield/Wildcard only: P1-P10 = +6, P11-P15 = +3.
Your 10.0× driver qualifies P8 → +6 Saturday Star.
Tire Whisperer
Make those tires last.
Bonus for running a stint significantly longer than average. 5+ laps above compound median = +4, 3-4 above = +2.
Most drivers run 18 laps on mediums. Your driver stretches to 24 → +4 Tire Whisperer.
Special Rules
Stopped Race
If a race is stopped before 75% distance and not restarted, Position Scores are halved. Action Scores remain full.
Sprint Races
~6 per season. Compressed scoring: P1=8, P2=6, P3=5, P4=4, P5=3, P6=2, P7-8=1. Positions gained +1.0 each. Fastest Lap +3.