How It Works

Scoring Rules

Every race weekend, your drivers and constructors earn fantasy points based on real results. Here's how every point is earned.

The Formula

Your Fantasy Points

(Position Score × Multiplier) + Action Score

Position Score

Based on where your driver finishes. Gets multiplied — high multiplier means bigger swings, both up and down.

Action Score

Based on what happens during the race: overtakes, pit stops, qualifying, and more. Same for everyone — multiplier doesn't touch it.

Multiplier Tiers

Every driver and constructor gets a multiplier each race week. Pick your strategy wisely.

Favorites

1.0× – 1.4×

Expected at the front. Reliable points, low variance.

Contenders

2.0× – 4.0×

Strong picks with upside. Solid value.

Midfield

5.0× – 10×

Risky picks with real scoring potential.

Wildcards

12× – 18×

Longshots. Most weeks they earn little — but when they score, they score big.

Race Day — Drivers

Position Score

× Multiplier
P1
25
P2
18
P3
15
P4
12
P5
10
P6
8
P7
6
P8
4
P9
2
P10
1
Positions gained

Grid → finish. Uncapped.

+2.0 each
Positions lost

Grid → finish. Uncapped.

−0.5 each
DNF

Capped penalty. Same cost regardless of multiplier.

−10 flat
DSQ

Disqualification is the team's fault.

−5 × mult
DNS

Not the driver's fault.

0

Action Score

Flat
Overtakes

Every on-track pass counts.

+1.5 each
Fastest Lap

One driver per race.

+5
Driver of the Day

Fan-voted award.

+3
Finish Bonus

Crossed the line, car intact.

+1

Pit StopsFlat

Sub-2.0s

Elite crew work.

+5
2.0 – 2.5s

Excellent.

+3
2.5 – 3.0s

Good.

+1
3.0 – 4.0s

Average.

0
4.0 – 6.0s

Slow.

−1
6.0s+

Disaster.

−3
Race's fastest stop

One driver per race.

+3

PenaltiesFlat

5-second
−2
10-second
−3
Drive-through
−4
Stop-and-go
−5

Saturday — Qualifying

Qualifying is scored separately. Check the app Saturday evening for your first wave of points.

Pole
10
P2
8
P3
6
P4
5
P5
4
P6
3
P7-8
2
P9-10
1
Survived Q1 → Q2

Made it through the first knockout.

+2
Survived Q2 → Q3

Made the top-10 shootout.

+3

Constructors

Your constructors score based on both their drivers. Team depth matters.

Position Score

× Multiplier
Driver A finish

Same 25/18/15/.../1 scale.

Full scale
Driver B finish

Both drivers count equally.

Full scale
Combined positions gained
+0.5 each

Team Finish Bonus

Highest applicable only — these do NOT stack.

1-2 Finish

Both drivers P1 and P2.

+12
Both on Podium

Both drivers P1-P3 (not 1-2).

+8
Both in Points

Both drivers P1-P10.

+5
One in Points

Exactly one driver P1-P10.

+1

Action Score

Flat
Combined overtakes
+0.75 each
Both drivers finish
+2
Either earns Fastest Lap
+3
Either earns DotD
+2
Fastest pit crew

One team per race.

+4
All stops sub-3.0s

Both drivers, every stop.

+3
Any stop 6.0s+

Either driver.

−2

Bonus Elements

These reward specific race moments and help balance scoring across all lineup strategies.

🛡️

Giant Killer

Beat someone better than you.

+2 for each more-favored driver (lower multiplier) your pick finishes ahead of.

Your 8.0× driver finishes P10 and beats three drivers at 1.2×, 1.4×, and 3.0× → +6 bonus.

Points Upset

Your underdog breaks into the top 10.

+8 when a Midfield (5.0×+) or Wildcard (12.0×+) driver finishes P1-P10.

Your 14.0× wildcard scrapes into P10 → +8 bonus on top of everything else.

🐇

First Lap Hero

Great start, great reward.

+2 per position gained on the opening lap.

Start P12, end Lap 1 in P8 → +8 bonus.

Saturday Star

Underdogs who qualify strong.

Midfield/Wildcard only: P1-P10 = +6, P11-P15 = +3.

Your 10.0× driver qualifies P8 → +6 Saturday Star.

🏁

Tire Whisperer

Make those tires last.

Bonus for running a stint significantly longer than average. 5+ laps above compound median = +4, 3-4 above = +2.

Most drivers run 18 laps on mediums. Your driver stretches to 24 → +4 Tire Whisperer.

Special Rules

Stopped Race

If a race is stopped before 75% distance and not restarted, Position Scores are halved. Action Scores remain full.

Sprint Races

~6 per season. Compressed scoring: P1=8, P2=6, P3=5, P4=4, P5=3, P6=2, P7-8=1. Positions gained +1.0 each. Fastest Lap +3.

Ready to Race?

Build your teams and put your strategy to the test.